Earn and bring a plant
Beat Day 15 with Heat active to qualify for a plant. Collect the reward when that run ends, then return to the Greenhouse in Headquarters. The Greenhouse is roped off until you own a plant; an inaccessible entrance before your first reward is expected.
Put a chosen plant in the Garage loading bay when preparing your next restaurant. It uses a bring-along slot instead of a crate. Its effect goes into the new run, while the plant remains available in the Greenhouse for later runs. Ordinary appliance crates are consumed when brought along; plants are reusable. Plants and crates that cannot fit in the lobby go to their respective inbox piles.
Choose by the problem you want to solve
Check the actual effect printed on your plant. Strength labels are Base, Fresh, Premium, Gourmet and Signature, but special plants do not use every tier.
| Plant | Main use |
|---|---|
| Bay Leaves | Reroll a card choice; allowance applies to each choice |
| Sage | A limited pool of card rerolls for the run |
| Mint | Skip a limited number of card selections in Overtime |
| Chives | Chance to buy a blueprint again after purchasing it |
| Tarragon | Chance of receiving a new blueprint when buying one |
| Oregano | More blueprints in the daily shop |
| Jasmine | Blueprints on the first day |
| Rosemary | Starting money |
| Fennel | A minimum money balance |
| Spring Onion | A particular bonus appliance, shown on that plant |
| Thyme | Preparation time before customers arrive |
| Cherry Blossom | Affordable decoration icons |
| Lavender | Formal decoration icons |
| Rose | Exclusive decoration icons |
| Viola | Charming decoration icons |
| Chili | Extra Heat |
Card rerolls and blueprint rerolls are different. Bay Leaves and Sage affect card choices; Chives is a blueprint purchasing effect. Mint’s skips apply in Overtime. None of these descriptions means unlimited free rerolls or an unrestricted sandbox.
Better tiers and Heat 5/10 rewards
Higher Heat and deeper Overtime can improve the chance of stronger plant rewards; they do not guarantee a particular plant or tier. The community reward model groups Heat 1–7 together for ordinary tier odds and begins distinguishing higher Heat at 8. That is a model-based comparison, not a timed farming test: a harder run that fails early may be a poor choice for your kitchen.
The special Chili milestones are separate from the ordinary random reward. Beating Day 15 at Heat 5 can grant a Chili if you do not already have one; at Heat 10, the milestone checks whether you already have two. The milestone Chili has a documented 25% Gourmet chance. A normal Chili adds one Heat and a Gourmet Chili adds two.
An old bug required beating Day 16 for those milestone rewards. 1.5.2 corrected the requirement to Day 15. Do not deliberately continue an unstable restaurant for one more day just because an old guide says it is necessary.
Keep the reward you need
Choose plants to address a specific constraint: starting cash, blueprint supply, a difficult card selection or the next Heat challenge. Compare the effect on the individual plant rather than its name alone. Spring Onion’s appliance is assigned to that reward; it is not a menu for selecting any appliance.
The Greenhouse has a gardening removal option. Use it only when you intend to discard a plant; bringing a plant into a restaurant does not require deleting it. For difficulty selection and the accumulating challenges, continue to Heat levels.
References
- PlateUp! plantsPlateUp! plants
- PlateUp! officialheatPlateUp! officialheat
- PlateUp! hqPlateUp! hq
- PlateUp! release15PlateUp! release15